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Text File  |  1998-04-25  |  4KB  |  106 lines

  1. //Peril_1 (Persia)
  2. //A super aggressive PER
  3. //
  4. //By Mark Stoker
  5. //April 25, 1998
  6.  
  7. DEFAULT
  8. 0     34    //SNPercentCivilianExplorers
  9. 1     34    //SNPercentCivilianBuilders
  10. 2     34    //SNPercentCivilianGatherers
  11. 3     2     //SNCapCivilianExplorers
  12. 4     2     //SNCapCivilianBuilders
  13. 5     -1    //SNCapCivilianGatherers
  14. 18    3     //SNTotalNumberExplorers (GETTING PHASED OUT)
  15. 35    0     //SNMinimumCivilianExplorers
  16.  
  17. 23    10    //SNArtifactReturnDistance (UNUSED AT THIS POINT)
  18. 24    75    //SNPercentVictoryClamp (UNUSED AT THIS POINT)
  19. 29    85    //SNMinimumPeaceLikeLevel (UNUSED AT THIS POINT)
  20. 32    85    //SNPercentExplorationRequired (TEMPORARILY UNUSED FOR SOLDIERS)
  21. 34    60    //SNZeroPriorityDistance
  22.  
  23. 40    0     //SNGroupFillMethod
  24. 75    2     //SNGroupCommanderSelectionMethod
  25. 76    15    //SNConsecutiveIdleUnitLimit
  26.  
  27. 36    4     //SNNumberAttackGroups
  28. 16    3     //SNMinimumAttackGroupSize
  29. 26    8     //SNMaximumAttackGroupSize
  30. 37    0     //SNAttackGroupMakeup (UNUSED AT THIS POINT)
  31. 41    3     //SNAttackGroupGatherSpacing
  32. 30    95    //SNPercentHealthRetreat
  33. 31    90    //SNPercentDeathRetreat
  34. 91    95    //SNPercentUnitHealthRetreat
  35.  
  36. 38    1     //SNNumberDefendGroups
  37. 25    1     //SNMinimumDefendGroupSize
  38. 28    5     //SNMaximumDefendGroupSize
  39. 39    0     //SNDefendGroupMakeup (UNUSED AT THIS POINT)
  40. 50    5     //SNGoldDefendPriority
  41. 51    0     //SNStoneDefendPriority
  42. 52    0     //SNForageDefendPriority
  43. 53    0     //SNChokePointDefendPriority (UNUSED AT THIS POINT)
  44. 54    0     //SNRuinsDefendPriority
  45. 55    3     //SNArtifactDefendPriority
  46. 56    4     //SNTownDefendPriority
  47. 57    2     //SNDefenseDistance
  48. 22    12    //SNSentryDistance
  49. 72    2     //SNSentryDistanceVariation
  50. 92    10    //SNDefendOverlapDistance
  51.  
  52. 42    1     //SNNumberExploreGroups
  53. 43    1     //SNMinimumExploreGroupSize
  54. 44    4     //SNMaximumExploreGroupSize
  55. 45    0     //SNExploreGroupMakeup (UNUSED AT THIS POINT)
  56. 198   90    //SNPercentageExploreExterminators
  57.  
  58. 46    0     //SNAttackSeparationTime
  59. 47    2     //SNAttackCoordination
  60. 19    99    //SNPercentEnemySightedResponse
  61. 20    50    //SNEnemySightedResponseDistance
  62. 48    30    //SNAttackResponseSeparationTime
  63. 49    0     //SNRetreatAfterTargetDestroyed
  64. 71    1     //SNLockAttackAndAttackResponse 
  65.  
  66. 73    15    //SNMinimumTownSize
  67. 74    20    //SNMaximumTownSize
  68. 86    50    //SNStoragePitMaxDistance
  69. 87    50    //SNGranaryMaxDistance
  70. 84    1     //SNNumberWallGates
  71. 85    4     //SNSizeWallGates
  72.  
  73. 77    5     //SNTargetEvaluationDistance
  74. 78    1     //SNTargetEvaluationHitpoints
  75. 79    1     //SNTargetEvaluationDamageCapability
  76. 80    0     //SNTargetEvaluationKills
  77. 81    0     //SNTargetEvaluationAllyProximity
  78. 82    0     //SNTargetEvaluationROF
  79. 83    0     //SNTargetEvaluationRandomness
  80. 89    0     //SNTargetEvaluationAttackAttempts
  81. 90    1     //SNTargetEvaluationRange
  82.  
  83. 106   276   //SNSpecialAttackType1 (Wonder)
  84. 109   50    //SNSpecialAttackInfluence1
  85. 107   35    //SNSpecialAttackType2 (Catapult)
  86. 110   5     //SNSpecialAttackInfluence2
  87. 108   125   //SNSpecialAttackType3 (Priest)
  88. 111   3     //SNSpecialAttackInfluence3
  89.  
  90. 88    2     //SNTacticalUpdateFrequency
  91. 183   1     //SNUpgradeToIronAgeASAP
  92. 188   1     //SNAttackWinningPlayer
  93.  
  94. 124   200   //SNTributeAmount
  95. 125   150   //SNTributeChatFrequency
  96. 126   20    //SNTributeChatRandomness
  97. 127   26    //SNTributeTimeout
  98. 128   1     //SNTributePlayer
  99. 129   1     //SNTributeSuccessOutcome
  100. 130   1     //SNTributeFailureOutcome
  101. 132   1     //SNTributePersistence
  102. 133   1     //SNTributeRevokeOnAttack
  103.  
  104. //
  105. //
  106. END